The body-perceiving museum
Session:Media Archeology
Panel:Presentation Session
Time:17.00-18.00
Venue:Stockholm School of Economics, room 311
ABSTRACT
Contemporary Media Art uses latest technologies as part of itself. Traditional museums are attracted by new technologies as well, and try to include them into their concepts, to expand the approach to the artefacts. In this paper we place the perspectival painting into focus of our discussion. An artist creates perspectival painting with consideration of the observer. The image configuration animates the passive observer to act. We assume that the position of the perspectival painting on the wall should depend on the observers’ viewpoint. Due to the different body height of the audience and the familiar hanging of paintings it is currently not possible to offer everyone the opportunity to step into the viewpoint. Therefore the relation between image, viewpoint and the enclosed room needs to be examined. To assure a consistency of the observation, the painting has to know about the presence of the observer. By using tracking technologies it is possible to offer an optimal view. The image geometry of the perspectival painting expands into the environment of the museum and immerses the observer. He adopts the image perspective as his own. With a first experiment we detected a significant relation between viewpoint and principle vanishing point. The enclosed room in front of the image is as important as the image and the observer. Therefore this unit has to be included by the creation of interactive environments.
BIO
Prof. Dr.-Ing. Rainer Groh
Rainer Groh graduated from Technische Universität Ilmenau with a degree in scientific instrumentation and from the University of Art and Design Halle with a degree in industrial design. He received his doctor’s degree at TU Ilmenau and is currently professor for media design at Technische Universität Dresden.
The group of Rainer Groh in Dresden has 10 years of experience in teaching and researching interaction design. Research efforts are concentrated on extending the repertoire of methodical tools and rules of design by taking multi-sensory interaction channels into account. Modern tracking technologies require appropriate design models that address all relations between diverse elements such as: objects, space, eye, hand, and body. A main focus are experimental approaches and creativity techniques to foster novel interface metaphors and applications.
Among the research topics is the projection of three-dimensional scenes in a way that matches human experience of reality as closely as possible. In the domain of interactive tabletops and surfaces, the research group of Rainer Groh has contributed a formalization of multi-touch gestures as well as interfaces for sketching and sense making.
Rainer Groh organized national workshops, for instance under the umbrella of the German Informatics Society (Gesellschaft für Informatik e.V. (GI)) and its special interest group on Human-computer Interaction. Rainer Groh is co-founder of the section on Tangible Interaction in this German special interest group. A strong connection is established with art and science museums in Dresden, resulting in various collaborations and participations in exhibitions. He is currently developing a postgraduate degree program in cooperation with the Dresden Academy of Fine Arts, which fuses art, science, and technology.
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